package entity_controllers.fieldcontrollers;

import ie.FieldBoard;
import ie.PlayerBoard;
import ie.Shaker;
import controllers.FieldController;
import dto.Field;
import dto.Player;

public class RefugeController extends FieldController {

	@Override
	public void execute(Player arg0, Field arg1, FieldBoard arg2,
			PlayerBoard arg3, Shaker arg4) {
		// The refuge field has no effect on the player landing on it

	}

}
